TRANSPOSE VS. BASE

If you take a look at the Scale device, you’ll notice that right below the Base knob, there’s a Transpose control. And yet, I said you should use Base when changing the key of a preset scale… The difference is that Base simply transposes the scale, while Transpose will transpose each incoming note. Er, or […]

ONE SCALE, MANY MODES

  Someone just asked me a question about creating custom Scale presets. Scale is used to force all incoming notes to conform to a particular scale. While the Scale’s interface is perfectly logical, it’s pretty tricky to wrap one’s head around. I’m not really going to get into explaining it except to say that it’s […]

PLACE THE CLIP, SWITCH THE SAMPLE

A few months back, I did a little series on creating audio files full of strange sounds, then getting them into your productions via Drum Racks. Today I was reminded of another way to work with glitchy goodness. Above you’ll see a sample placed directly into the timeline in a couple of spots. It’s from […]

GROUP IN A GROUP

Every now and then you’ll bump into the problem that you can’t have a Group track within a Group track (the way you can nest Racks within each other). For example, you might want to group a set of keyboard parts together, but one of the parts is made up of two tracks you’ve layered […]

GROUP THE EXTRACTED

Before you extract the Chains in your Drum Rack into separate chains, make a note of the volume of the track the Drum Rack is in: When you extract a chain, the volume of the new track will be set to zero. In the example above, this means that extracting a chain from this Drum […]

DRUM EDITING WORKFLOW

In the previous tip I mentioned that I extract the drum rack chains once I’ve got a basic arrangement laid out. There’s another piece to my workflow, though: I usually do one pass of drum editing before extracting the chains. After the arrangement is laid out, I find spots to create additional variations – such […]

EXTRACT CHAINS

I’m a big fan of Drum Racks. Every track I do has its main beat programmed using one. There are lots of reasons for this, but a big one is the Extract Chains command, which is accessed by right-clicking in the Chain List: In the above example, this command will remove the chain called OB-Hat […]

ARPEGGIATOR: TAKING STEPS

  The Steps setting can be used to generate some fun pitch effects when along with some of the delay-style effects we’ve been looking at. For example: In the example above, the sound being triggered is a percussion sample. The Rate, Gate and Velocity settings generate a series of rapid repeats which fade away quickly […]

ARPEGGIATOR: FUN WITH VELOCITY

Hopefully the last couple of tips have made the point that Arpeggiator is not just a device that eats chords and craps Baba O’Riley. I find that exploring what it can do with one note at a time really helps to demystify some of its more interesting features. The nifty thing about the Velocity section […]

ARPEGGIATOR: MIDI DELAY, pt. 2

To make the Arpeggiator behave a bit more like a conventional delay, you have to engage the Hold switch: By default, Hold takes any note you input and repeats it indefinitely. However, by turning up the Repeat knob, you can specify a specific number of repeats: (tip continued below) ~*~*~*~*~*~ THANKS FOR SUPPORTING LIVE TIPS! […]