LET’S GET RANDOM, pt. 2

Once you’ve wrapped your mind around the Scale-Chance relationship, the rest of the Random device is pretty easy to understand. The other setting that affects the notes that can get chosen for output is the Sign setting. Both of the examples we looked at in the prior tip assumed a Sign of Add. This simply […]

LET’S GET RANDOM

The last couple of tips have gotten me back into the mindset of thinking about how to generate good musical part, rather than composing them in the traditional sense. Clever use of randomization has always been part of this process for me, and lots of other folks as well. We’re going to take a look […]

EVEN MORE FUN WITH VELOCITY

One reason it’s good to be a master of velocity mapping (with whatever instruments you use, not just Operator) is because randomizing the velocity of an incoming MIDI signal is so darn easy. Once you’ve created a patch that responds in weird and wonderful ways to velocity messages, try dropping the Velocity device in front […]

FUN WITH VELOCITY (AND OPERATOR)

And hey, while you’re at it, why not have some fun with the velocity data that gets generated when you extract a groove… To have this sort of fun, you’ll have to use the MIDI clip to trigger an instrument that offers some flexibility for mapping velocity messages (such as Operator, Sampler, etc.) For example, […]

FUN WITH EXTRACTED GROOVES

Here’s a bit of fun I’ve been having with extracted grooves. Instead of using the resulting groove template in its intended fashion, I’ve been using the MIDI directly. Remember, a groove file is just a MIDI clip – you can grab it out of the pool and drop it into a clip slot. What I’ll […]

GROOVE EXTRACTION

Live can take any clip and turn it into a groove template. Just grab a clip out of the Session or Arrange view and drop it into the Groove Pool. Live will then extract the timing and dynamics: …and make the new groove available to apply to clips in your set. A few things to […]

KINDLY ACTS OF RANDOMNESS

If there’s something more ironic than a human being using a computer algorithm to “humanize” a rhythm, I’d like to hear about it. In music, us human beings are primarily valued for our inaccuracy these days. One way that computers try to copy our haphazard ways is with randomization. In the Groove Pool, you’ll notice […]

GROOVING A GROOVE

OK folks. A few more things about groove and then we’ll move on. Earlier I talked about using the Groove Pool to quantize clips, but that’s only a piece of the quantization puzzle. A big reason that the Quantize setting exists is to apply pre-quantization. That means forcing a clip to conform to a strict […]

A FUN FACT ABOUT GROOVE VELOCITY!

Here’s a Fun Fact about groove velocity: when you commit a groove to an audio clip, the groove’s velocity settings get applied to the clip via a volume envelope. So, a groove that looks like this: …will create a volume envelope that looks like this: Factual! Fun!

KNOW YOUR VELOCITY

Just like Timing, there’s also a control in the Groove Pool to determine how much of a groove’s velocity variations are applied to your clips. Remember that for MIDI clips, Velocity is just a standard MIDI parameter, so unless the instrument is configured to map velocity to volume (or some other parameter) messing with this […]